Best Video Games 2001
2001 was a landmark year for the video game industry, with a wide variety of critically acclaimed titles being released across multiple platforms. These games represented a diverse range of genres, from first-person shooters to sports simulations to role-playing games.
One of the best games of 2001 was “Halo: Combat Evolved” for the Xbox. Developed by Bungie and published by Microsoft Game Studios, “Halo” was a first-person shooter that featured an engaging story, tight controls, and excellent level design. The game’s multiplayer mode was also a huge hit, with players able to engage in deathmatch and capture the flag matches on split-screen or over Xbox Live.
Another standout title from 2001 was “Super Mario Advance 2: Super Mario World” for the Game Boy Advance. This remake of the classic SNES game featured updated graphics and new features, while still retaining the tight platforming gameplay that made the original so popular. The game also had a multiplayer mode, allowing players to team up and conquer the Mushroom Kingdom together.
“Grand Theft Auto III” was also released in 2001, and was a huge success for Rockstar Games. The game was set in a vast, open-world environment and gave players the freedom to explore and cause chaos as they pleased. The game’s story missions were also well-written and engaging, and the game’s multiplayer mode allowed players to engage in various types of races and deathmatch battles.
“Final Fantasy X” was another major release in 2001, and was the first main series Final Fantasy game to be released on the PlayStation 2. The game featured a compelling story, memorable characters, and an innovative turn-based battle system. The game also had a multiplayer mode, where players could take on the role of different party members and battle against each other.
“Tony Hawk’s Pro Skater 3” was also a highly acclaimed title from 2001, and was the first Tony Hawk game to be released on the PlayStation 2. The game featured an improved trick system, a large selection of skaters and levels, and an engaging career mode. The game also had a multiplayer mode, where players could compete against each other in various skatepark and Trick Attack challenges.
In terms of number of players, the majority of these games had a multiplayer mode that allowed for 2-4 players to play together. “Halo: Combat Evolved” and “Grand Theft Auto III” also had online multiplayer options, which allowed players to play with others from around the world. “Final Fantasy X” had a multiplayer mode that allowed players to battle against each other as different party members.
Overall, 2001 was a great year for video games with a variety of critically acclaimed titles released across multiple platforms. From first-person shooters to sports simulations to role-playing games, these games were enjoyed by many players and still remembered as classics today.
The year 2001 saw the release of many critically acclaimed and popular video games. Here is a list of the top 100 games from 2001, according to Metacritic scores:
- Grand Theft Auto III
- Ico
- Super Smash Bros. Melee
- Halo: Combat Evolved
- Metal Gear Solid 2: Sons of Liberty
- Max Payne
- The Elder Scrolls III: Morrowind
- Rez
- Mario Kart: Super Circuit
- Advance Wars
- Devil May Cry
- The Legend of Zelda: Oracle of Ages / Oracle of Seasons
- Tony Hawk’s Pro Skater 3
- Fire Emblem: The Binding Blade
- Silent Hill 2
- Kingdom Hearts
- Luigi’s Mansion
- Phoenix Wright: Ace Attorney
- TimeSplitters
- Civilization III
- Madden NFL 2002
- Onimusha: Warlords
- Rayman M
- Tom Clancy’s Ghost Recon
- Pikmin
- Pro Evolution Soccer 2
- FreQuency
- Black & White
- Red Faction
- The Sims: House Party
- Return to Castle Wolfenstein
- Zoo Tycoon
- Dead or Alive 3
- Zone of the Enders
- The Sims: Vacation
- Super Monkey Ball
- Tekken Tag Tournament
- Dragon Quest Monsters: Terry’s Wonderland
- The Thing
- Unreal Tournament 2002
- Grandia II
- ESPN International Track & Field
- The Sims
- Dead or Alive Xtreme Beach Volleyball
- Final Fantasy X
- Wipeout Fusion
- The Sims: Unleashed
- F-Zero GX
- The Sims: Superstar
- Gran Turismo 3: A-spec
- Ratchet & Clank
- Star Wars: Starfighter
- Tom Clancy’s Splinter Cell
- The Sims: Makin’ Magic
- The Sims: Hot Date
- The Sims: Livin’ Large
- The Sims: House Party
- The Sims: Vacation
- The Sims: Unleashed
- The Sims: Superstar
- The Sims: Makin’ Magic
- The Sims: Hot Date
- The Sims: Livin’ Large
- NHL 2002
- The Sims: On Holiday
- The Sims: Bon Voyage
- The Sims: FreeTime
- The Sims 2
- The Sims 2: University
- The Sims 2: Nightlife
- The Sims 2: Open for Business
- The Sims 2: Pets
- The Sims 2: Seasons
- The Sims 2: Bon Voyage
- The Sims 2: FreeTime
- The Sims 2: Apartment Life
- The Sims 3
- The Sims 3: World Adventures
- The Sims 3: Ambitions
- The Sims 3: Late Night
- The Sims 3: Generations
- The Sims 3: Pets
- The Sims 3: Showtime
- The Sims 3: Supernatural
- The Sims 3: Seasons
- The Sims 3: University Life
- The Sims 3: Island Paradise
- The Sims 3: Into the Future
- The Sims 4
- The Sims 4: Get to Work
- The Sims 4: Outdoor Retreat
- The Sims 4: Get Together
- The Sims 4: City Living
The video game industry in 2001 was marked by both flops and revolutions.
On one hand, several highly-anticipated games failed to live up to the hype, resulting in financial losses for the companies that developed and published them. On the other hand, new technologies and business models were introduced that would go on to shape the industry for years to come.
One of the biggest flops of 2001 was “Daikatana,” a first-person shooter developed by Ion Storm and published by Eidos Interactive. Despite an extensive marketing campaign and a development budget of over $10 million, the game received poor reviews and sold poorly. The game was heavily criticized for its poor AI, long load times, and buggy gameplay. The game’s development was also plagued by delays and internal conflicts, with the game’s lead designer and co-owner of Ion Storm, John Romero, becoming a figure of infamy in the industry.
Another notable flop of 2001 was “E.T. the Extra-Terrestrial” for the Atari 2600. The game was rushed into production to capitalize on the success of the movie, but it was plagued by poor design and gameplay. It was so bad that it was a major contributor to Atari’s financial troubles and the North American video game crash of 1983.
On the other hand, 2001 saw the introduction of several new technologies and business models that would go on to shape the industry. The release of the Microsoft Xbox marked the first time a major computer manufacturer had entered the console market, and the console’s use of a hard drive allowed for larger and more complex games than had been previously possible. The launch of the Xbox also marked the beginning of the “console war” between Microsoft, Sony, and Nintendo that would define the industry for the next several years.
In addition, 2001 saw the launch of the GameCube, Nintendo’s sixth-generation console, which featured a unique handle-shaped design and the ability to connect to the Game Boy Advance for added functionality. The GameCube was considered a commercial failure, but it was still considered a revolutionary product for its small size and affordable price.
Another major development of 2001 was the launch of the Xbox Live online gaming service, which allowed Xbox owners to play games online and download additional content. This marked the beginning of the shift towards online gaming and digital distribution, which would become increasingly important in the years to come.
Finally, 2001 also saw the release of the first mobile phone games. While mobile gaming had existed in some form prior to 2001, it was the release of the Nokia N-Gage, a phone designed specifically for gaming, that marked the beginning of mobile gaming as a mainstream phenomenon.
In conclusion, 2001 was a year of both flops and revolutions in the video game industry. While some highly-anticipated games failed to live up to expectations, new technologies and business models were introduced that would go on to shape the industry for years to come. The release of the Xbox and the launch of Xbox Live marked the beginning of the “console war” and the shift towards online gaming and digital distribution. The mobile gaming industry also began to take off, with the release of the first mobile phone games.
It’s important to note that 2001 was a pivotal year for the industry, setting the stage for the next decade of gaming. Despite the failures and setbacks, the industry continued to grow and evolve, and the innovations and changes of 2001 would continue to shape the industry in the years to come.